3D Graphic Technical Artist

[Review Tutorial] Opengl Windows Setup 본문

3D Graphics & Computer Vision/Graphics

[Review Tutorial] Opengl Windows Setup

er1ca 2018. 4. 10. 12:44

Opengl environment set up at Window 


Youtube Link : 

https://www.youtube.com/watch?v=DxNlRMboBuI&index=2&list=PLEETnX-uPtBXT9T-hD0Bj31DSnwio-ywh

https://www.youtube.com/watch?v=XAb6kbkKguk&index=3&list=PLEETnX-uPtBXT9T-hD0Bj31DSnwio-ywh


0. DevEnv . 

Visual Studio 2013 Ultimate 



1. Library downloads .

1) glew

http://glew.sourceforge.net/index.html

https://sourceforge.net/projects/glew/files/glew/2.1.0/


2) glm 

http://glm.g-truc.net/0.9.8/index.html

https://github.com/g-truc/glm/tags


3) sdl(Simple DirectMedia Layer) for Development Libraries

https://www.libsdl.org/download-2.0.php


2. Create Console Project 


3. Go to Project Folders , Create 'Include' and 'lib' Folders


4. Move each libraries include and lib files to the folders we made in project folder


1) Include folder has

GL folder form (glew/include folder)

glm folder from (glm/linclude folder)

sdl2 folder form (sdl/include folder , changed nameas sld2)





2) lib folder has 

glew32.lib 

glew32s.lib

SDL2.lib

SDL2main.lib

SDLtest.lib




3) Debug (at exe file) folder has 

glew32.dll (from glew bin folder)

SDL2.dll (from sdl2 include folder)




5. Edit Settings 


1) C/C++ > Additional including directory : .\include 




2) Linker > general > additional library directory : .\lib




3) Linker > include > additional dependencies : all library names in lib folders and Opengl32.lib (Q. is that included windows standards?) 






6. Type include<GL\glew.h> and build we could check it works .