3D Graphic Technical Artist

[Review Tutorial] Graphics Pipeline 본문

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[Review Tutorial] Graphics Pipeline

er1ca 2018. 4. 19. 17:26

youtube link :

Graphics Pipeline ; https://www.youtube.com/watch?v=bgckX62f4EA&list=PLEETnX-uPtBXT9T-hD0Bj31DSnwio-ywh&index=6


참고 : https://www.extremetech.com/computing/49076-extremetech-3d-pipeline-tutorial

https://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html


3D 그래픽랜더링 파이프라인 주요 단계 

1. Vertex Processing : vertex shader

2. Rasterization (non-programmable)

3. Fragment Processing : fragment shader

* Fragments are produced via interpolation of the vertices. Hence, a fragment has all the vertex's attributes such as color, fragment-normal and texture coordinates.

4. Output Merging (non-programmable)