3D Graphic Technical Artist
[Review Tutorial] Graphics Pipeline 본문
youtube link :
Graphics Pipeline ; https://www.youtube.com/watch?v=bgckX62f4EA&list=PLEETnX-uPtBXT9T-hD0Bj31DSnwio-ywh&index=6
참고 : https://www.extremetech.com/computing/49076-extremetech-3d-pipeline-tutorial
https://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
3D 그래픽랜더링 파이프라인 주요 단계
1. Vertex Processing : vertex shader
2. Rasterization (non-programmable)
3. Fragment Processing : fragment shader
* Fragments are produced via interpolation of the vertices. Hence, a fragment has all the vertex's attributes such as color, fragment-normal and texture coordinates.
4. Output Merging (non-programmable)