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3D Graphic Technical Artist
youtube link : https://www.youtube.com/watch?v=eXFGeZZbMzQ&list=PL-4p6ppgFOkWtUtcp46Z_AufwVP0CougD # randomCubes.py import maya.cmds as cmds import random random.seed(1234) ''' cubeList = cmds.ls('myCube*') if len( cubeList ) > 0: cmds.delete(cubeList) ''' result = cmds.polyCube( w=1, h=1, d=1, name='myCube#' ) #print 'result: ' + str(result) transformName = result[0] instanceGroupName = cmds.gr..
Youtube link ; Shaders : https://www.youtube.com/watch?v=csKrVBWCItc&index=7&list=PLEETnX-uPtBXT9T-hD0Bj31DSnwio-ywhMesh : https://www.youtube.com/watch?v=0jML5fMBDGg&index=8&list=PLEETnX-uPtBXT9T-hD0Bj31DSnwio-ywh vs와 fs 파일에 접근은 하는데 컴파일이 안되고 있는 상태 그래서 shader link 등 이후 작업도 gg
youtube link :Graphics Pipeline ; https://www.youtube.com/watch?v=bgckX62f4EA&list=PLEETnX-uPtBXT9T-hD0Bj31DSnwio-ywh&index=6 참고 : https://www.extremetech.com/computing/49076-extremetech-3d-pipeline-tutorialhttps://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html 3D 그래픽랜더링 파이프라인 주요 단계 1. Vertex Processing : vertex shader2. Rasterization (non-programmable)3. Fragment Processing ..